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AI Lip Sync Price by Model in 2026: Pruna Avatar, Hailuo H3, OmniHuman on 8frame

What it costs to make a photo speak your audio track on 8frame, from the 8frame app: Pruna Avatar from 17 credits for 5 seconds, Hailuo H3 Max Lip Sync from 34, OmniHuman v2 (the default OmniHuman) at 71, Runway Act Two at 8 a second of performance. Lengths, how each is billed, and a 30-second talking head costed.

Correction, 2026-10-02: the FAQ said longer lip sync scripts are split and joined with Merge Videos. Merge Videos (the Montage node) outputs a file with no sound, so it would drop the voice. The FAQ now says to join lip sync clips on the timeline in 8frame's Video Editor mode or in your own editor.

Making a still image speak your own audio track costs, on 8frame, from 17 credits for 5 seconds (Pruna Avatar at 720p), with Hailuo H3 Max Lip Sync at 34 to 216 depending on resolution and OmniHuman v2, where the OmniHuman tool opens, at 71. A credit is $0.01 at pack rate. These tools take a portrait and an audio track, and the output is as long as the audio. Runway Act Two is the other route: a real performance on video drives a character, at 8 credits a second. Prices are read from the 8frame app on 2026-09-30.

Lip sync tools on 8frame, one table

Tool You give it Length 5 seconds Credits per second
Pruna Avatar a portrait and an audio track follows the audio, up to 35 s 17 at 720p, 31 at 1080p 3.4 / 6.1
Hailuo H3 Max Lip Sync a still and an audio track follows the audio, 5 s minimum, up to about 15 s 34 / 54 / 108 / 216 at 480p / 768p / 1080p / 2K 6.75 / 10.8 / 21.6 / 43.2
OmniHuman v2 (default) an image and an audio track 4 to 35 s, billed per second of audio 71 14.175
OmniHuman 1.5 an image and an audio track 5 to 35 s, billed in 5-second steps 112 22.4
Runway Act Two a character (image or video) and a performance video 3 to 30 s of reference 40 8

None of these had production runs on 8frame in the 30 days to 2026-09-30, so we quote their prices, not their quality. Test on your own portrait and voice before committing a project.

How each one bills

Pruna Avatar bills per second of output, and the output follows your audio, measured on 8frame's side and rounded up to the next second. 720p is 3.375 credits a second, 1080p 6.075. Tracks longer than 35 seconds are refused before you're charged. The output keeps the portrait's shape.

Hailuo H3 Max Lip Sync also bills the audio's length, with a 5-second minimum, at four resolution tiers; 768p is the default. It takes about 15 seconds of audio per generation, so a longer script is split into several clips.

OmniHuman 1.5 bills in 5-second steps from 5 to 35 seconds: a 7-second track bills as 10 seconds, 224 credits.

Runway Act Two is different in kind: instead of an audio track, you give it a video of someone performing, and it transfers the performance (face and timing) to your character, at 8 credits per second of the reference.

A 30-second talking head, costed

One portrait, one 30-second script read by a synthetic voice:

Route Generation Credits
Portrait Nano Banana 2, 1K 11
Voice track (under 1,000 characters) ElevenLabs text to speech 13
Pruna Avatar, 720p, 30 s one clip 102
Pruna Avatar, 1080p, 30 s one clip 183
Hailuo H3 Max Lip Sync, 768p two 15-second clips 324
OmniHuman 1.5, 30 s one clip 672

So a 30-second talking head runs from 126 credits (portrait, voice and Pruna Avatar at 720p) to 696 (the same with OmniHuman). Use your own recorded voice instead of text to speech and drop the 13.

Which one to use

Cheapest, and long enough for a full script: Pruna Avatar, up to 35 seconds in one clip.

Highest resolution: Hailuo H3 Max Lip Sync at 2K (216 for 5 seconds).

When a real actor's timing matters more than a voice track: Runway Act Two, driven by a performance video.

When you don't have an audio track at all: models that generate a speaking person with sound in one pass, such as Veo 3.1 (448 credits for 8 seconds with audio), produce the model's own voice, not yours. For a specific voice, make the track first and use a lip sync tool.

Before you start

Use a portrait you have the right to animate, and a voice you have the right to use. A real person's face or voice needs their documented consent, and platforms have rules on labelling realistic synthetic people.

What to check: mouth shapes on hard consonants, teeth that stay stable, blinks that look natural, and the head not drifting away from the portrait's framing over a long clip.

FAQ

What is the cheapest AI lip sync? On 8frame, Pruna Avatar at 720p: 17 credits for 5 seconds, 102 for 30 seconds.

How much does OmniHuman cost? On 8frame, 22.4 credits a second, billed in 5-second steps from 5 to 35 seconds: 112 for 5 seconds, 672 for 30.

How long can a lip sync clip be? Up to 35 seconds with Pruna Avatar or OmniHuman, about 15 seconds per clip with Hailuo H3 Max Lip Sync. Longer scripts are split into several clips and joined on the timeline in 8frame's Video Editor mode (it has video and sound layers) or in your own editor. Don't join them with Merge Videos: its merged file has no sound.

Is lip sync the same as a talking avatar? It's the core of one: a still of a person animated to an audio track. See best AI talking avatar generators for the wider picture.

Sources


Make the voice track, pick the price point, check the mouth. The 8frame canvas is free and unlimited; generation is paid from $19/month.

Written with AI assistance. Corrections are noted on the page. Editorial policy

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