To get coverage from one image, use the still as a reference and ask an image model for the same scene at a different shot size or angle: "the same kitchen and the same two people, medium shot from the left side of the table." On an 8frame board that is one master still, one image node per new angle wired to the master, and video nodes once the angles are approved; the CAMERA ANGLE template on /workflows is a board you can duplicate to start. The limit people do not expect: a new angle shows parts of the scene the master never showed (the other wall, the back of a head, the far side of a product), and the model invents them, so every new angle has to be checked for what it made up, not only for whether it looks good.
In film, coverage means shooting the same moment from several setups so the editor can cut between them. With AI, the master still plays the role of the master shot. For a nine-option overview in one image, see the ShotGrid contact sheet workflow; this page is about building matched coverage of one moment.
TL;DR
| Step | Node or model on 8frame | Fixed price in credits | Input it needs |
|---|---|---|---|
| Master still | Nano Banana 2 / Nano Banana Pro / your own photo | 8 to 22 by size / 21 at 1K or 2K / none | prompt, references |
| New angles | Nano Banana 2 / Seedream 5 Lite | from 8 / 6 | master plus character references |
| New angles, quality setting | GPT Image 2 | high (default) 29 square, 20 other ratios | master plus up to 10 references |
| Small fixes on an angle | Flux Edit (FLUX.2 pro) | 7 for a roughly 1 MP input | angle plus one instruction |
| Motion per angle | Kling v3 Standard | 86 for 5 s with sound, 57 silent | the angle's still |
| Camera move on the master | Video Effect | 78 per effect | one image, one of 121 presets |
| Cut | Video Editor timeline | none | clips |
The board, node by node
The CAMERA ANGLE template on /workflows/camera-angle opens as a board you can duplicate. The steps below are how to use it for a scene's coverage.
1. Make or upload the master
The master is the wide, establishing frame: everyone in the scene, the room, the light. Generate it (Nano Banana 2 from 8 credits, Nano Banana Pro 21 at 1K or 2K) or upload your own photo (PNG, JPG, WebP, GIF, AVIF or BMP up to 50 MB). The more of the scene the master shows, the less later angles have to invent.
Put the master in a frame with a "master, do not edit" sticky.
2. Draw the line
Before any new angle, decide where the camera may go. The film convention is the 180-degree rule, which StudioBinder describes as "a filmmaking guideline for spatial relations between two characters on screen": the camera stays on one side of an imaginary line between the characters, and crossing it "can produce a disorienting and distracting effect on a viewer." On the board, draw an arrow across the master between the two people, and write on a sticky which side the camera stays on. Every angle prompt then says it: "from the same side of the table as the master."
3. The coverage set
A standard set for a two-person moment:
| Angle | Prompt core |
|---|---|
| Wide (the master) | already made |
| Medium two-shot | "the same two people, medium shot, from the same side as the master, same light" |
| Over-the-shoulder on A | "over B's right shoulder, looking at A, medium close-up" |
| Over-the-shoulder on B | "over A's left shoulder, looking at B, medium close-up" |
| Close-up of A | "close-up of A's face, same expression as in the master" |
| Insert | "extreme close-up of the coffee cup on the table, same light" |
Wire the master into each node as a reference, plus the character references if you have a sheet. Seedream 5 Lite takes up to 14 references (6 credits per image), Nano Banana 2 up to 10. Write left and right from the camera's point of view, and keep shot size and angle at the front of the prompt.
4. Check what each angle invented
Lay the angles in a row under the master and check them against it:
- Space. Is the window still on the same side? Does the table have the same shape? Is the door where the master implies it is?
- People. Same faces, same clothes, same hair, same hands on the same objects.
- Light. The key light should come from the same direction in every angle.
- The invented parts. The wall behind the camera in the master, the back of someone's head, the other side of an object. Decide if each invention is acceptable; if not, write the fact into the prompt ("the wall behind A is a bookshelf") and run it again.
Fix small things with Flux Edit (7 credits for a roughly 1 MP input) instead of a new take: "move the cup to the right hand, change nothing else."
We have not measured which model holds the space of a scene best across angles. Run the hardest angle (usually the reverse over-the-shoulder) on two models and keep the better one.
5. Motion per angle
Animate the approved angles separately, each from its own still:
- Kling v3 Standard (image-to-video only): 86 for 5 s with sound, 57 silent, 720p. Keep the motion small for dialogue coverage: a nod, a sip, a glance.
- Hailuo H3 at 2K: 88 for 5 s, 176 for 10 s; its files come with an audio track, so mute it under dialogue you add yourself.
- Video Effect on the master for a camera move (FPV drone, Dutch angle, handheld, earth zoom-out and other presets, 121 in all) for 78 credits: one image in, one short clip out, with no identity lock across clips.
6. Cut it
Put the clips on the Video Editor timeline and cut between the angles like coverage from a shoot: wide to establish, mediums and over-the-shoulders for the exchange, close-ups for the reaction, the insert to bridge. Montage can join 2 to 10 clips for 10 credits, but its merged file has no sound, so dialogue scenes belong on the timeline.
Which model for which step
| Need | Model | Why | Limit |
|---|---|---|---|
| New angle with many refs | Seedream 5 Lite | up to 14 references, 6 per image | flat price |
| Quick angles | Nano Banana 2 | the default, from 8 | up to 10 references |
| Angle with a quality setting | GPT Image 2 | 1 to 10 references | price depends on the ratio: 29 square, 20 other ratios at high |
| Edit an angle in place | Flux Edit | 7 for a roughly 1 MP input | rises with input size |
| Small number of references, low price | Grok Image 2.0 | 9 at 1K (low 6) | up to 3 references, each adds to the price |
| Motion | Kling v3 Standard, Hailuo H3 | from the approved still | 720p (Kling v3); 2K (Hailuo H3) |
GPT Image is the only image model on 8frame whose price depends on the aspect ratio, so if your coverage is 16:9, its high setting costs 20 per image instead of 29 for a square.
Where it breaks
- Invented space. New angles reveal what the master did not show. Write the facts in the prompt.
- Crossing the line. Nothing stops a model from putting the camera on the wrong side. Check left and right against the master.
- Faces in reverse angles. The over-the-shoulder on the second person is where faces drift most. Attach the character sheet.
- Continuity of props. Cups, phones and papers change hands. Fix with Flux Edit.
- Light direction. Watch the shadows on faces between angles.
- Resolution. No video model on 8frame outputs 4K and there is no video upscaler.
Coverage for products instead of people
The same board works for a product scene, with different angles. A typical set for a product on a table: the master wide (the product in its setting), a three-quarter medium, a straight-on hero, a top-down, and two inserts of details (the clasp, the texture, the label). There is no 180-degree line between two people here, but there is a front: decide which side of the product is the front, and keep it facing the same way in every angle unless the shot is meant to show the back.
Products can show invented parts quickly, because a buyer knows what the real one looks like. A three-quarter view of a box shows a side the master never showed; a top-down shows the lid. If you have real photos of those sides, attach them as references for those angles; Seedream 5 Lite takes up to 14 references, enough for every side of most products. If you do not have them, treat the invented side as a concept and do not publish it as the real product. Labels and text on any new angle get a word-by-word check against the real product, because models redraw text rather than copy it.
FAQ
Can AI make new camera angles from one image? Yes, by using the image as a reference and asking for the same scene at another shot size or angle. The model invents what the original did not show, so check each angle against the master.
What is the CAMERA ANGLE template? A workflow template on 8frame's /workflows page for camera angle work. It opens as a board you can duplicate and adapt to the coverage steps on this page.
How do I keep the 180-degree rule with AI angles? Draw the line between the characters on the master, write which side the camera stays on, and say "from the same side as the master" in every angle prompt.
Which model is best for new angles? We have not measured it. Seedream 5 Lite takes the most references (up to 14, 6 credits); Nano Banana 2 and GPT Image 2 take up to 10.
Can I animate the angles? Yes, each from its own still: Kling v3 Standard (86 for 5 s with sound, 171 for 10 s) or Hailuo H3 (88 for 5 s at 2K), then cut on the Video Editor timeline.
Sources
- StudioBinder, What is the 180 degree rule (page dated 2025-03-05; definition and effect of crossing the line), checked 2026-11-09
- 8frame prices, defaults and limits: the 8frame app, checked 2026-11-09
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