Seedance 2.0

Seedance 2.0: Cinematic AI Video Production Workflow

A production workflow for creating high-quality visual content - from advertising creatives to full-length films - using Seedance 2.0 together with the 8Frame platform

By
8frame Team
8frame Team
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Overview

This guide describes a production workflow for creating high-quality visual content - from advertising creatives to full-length films - using Seedance 2.0 together with the 8Frame platform.

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Seedance 2.0 integration into 8Frame is planned for the near future. As of February 16, 2026, the model is undergoing internal testing.

The workflow is demonstrated using the video shown on this page as a practical example.

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Production-Level Inputs

Multiple visual references, voice, sound design, and music within a single generation process

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Physically Grounded Motion

Predicts object behavior - inertia, gravity, acceleration, and contact resolution - for stable, weighted motion

1.

Pre-production - Concept and Structure

Every project starts with a concept and a scenario defining the creative framework.

In this case, the narrative forms a visual loop: the video begins and ends with a television, enabling seamless replay.

The primary objective is to demonstrate speed and dynamic movement - both subject motion and camera motion.

All transitions are motion-motivated:

  • character movement inside the frame
  • or camera movement itself

No cut is arbitrary - each transition follows direction, velocity, or momentum from the previous shot.

2

Asset Preparation

Asset preparation is performed inside 8Frame.

Base elements - wardrobe, props, and character face - are generated in Workflow mode using the Artistic model:

https://app.8frame.co/workflows

Images are then enhanced using Nano Banana Pro for detail refinement and resolution increase.

Next, Background Removal is applied to produce clean reusable foreground assets.

For narrative-critical moments requiring pose and location consistency, ShotGrid (Studio mode) is used:

https://app.8frame.co/studio/shotgrid/beta

Prepared assets are uploaded without background, context prompts are written, and a structured set of nine frames is generated to define composition and poses.

Try ShotGrid now to create structured shot sequences with multi-reference conditioning

3.

Animation - Seedance 2.0 (Multi-Reference Conditioning)

Assets are imported into Seedance 2.0 using multi-reference conditioning (face, outfit, props) to preserve identity and object consistency during motion.

Prompt used:

β€œA continuous single-take action shot inside a modern European apartment, natural daylight. The same female character (use uploaded face and outfit) holds a rigid chrome shark-shaped weapon (use uploaded reference). The object is a solid metallic sculpture weapon - not organic, not flexible, never changing shape. Start: old CRT television showing her image. She punches outward, screen cracks, she climbs out of the TV physically. She runs forward and vaults over a dining table where a family is eating. People react but remain seated. She reaches an open window and jumps through it. Camera handheld tracking forward, slight push-in during TV exit, pull-back during table vault.”

This step establishes base spatial motion and primary action continuity.

4.

Scene 2 - Keyframe Continuation

A ShotGrid frame is used as the target keyframe to connect interior and exterior shots.

Prompt used:

β€œA European street exterior. She exits the window holding the chrome shark weapon firmly in one hand. TIME EFFECT: world slows. She lands in a superhero pose. Ultra-low angle from ground level looking up. The shark weapon keeps rigid orientation relative to her hand during impact.”

The predefined composition guarantees spatial continuity between locations.

5.

Scene 3 - Vertical Exit

The ShotGrid frame is used as the starting keyframe.

Prompt used:

β€œThe character is crouched and completely still at the start. A brief moment of tension builds in her posture - subtle compression of legs and shoulders. Then she accelerates vertically upward instantly, leaving the frame almost immediately (within a fraction of a second). The motion is too fast to follow - the camera stays in place while she disappears upward. ENVIRONMENT REACTION: A circular burst of dust expands outward across the ground from the takeoff point, small debris and loose particles pushed away in all directions. Her hair and clothing snap upward from the sudden acceleration. No visible slow jump arc - only a rapid departure and empty space where she was.”

The shot uses a fixed pose to generate a physically motivated exit from frame.

6.

Scene 4 - Moving Vehicle Landing (Multi-Reference)

Multi-reference assets (vehicle, face, wardrobe, weapon) are supplied to maintain identity and interaction consistency.

Prompt used:

β€œDynamic cinematic movement in a European city street below a balcony apartment. The character moves from the balcony into open air and is already descending rapidly. In mid-air she performs one full forward somersault (360Β° rotation): tuck β†’ fast rotation β†’ opens body to prepare contact. Below her a car travels forward at constant speed. Her horizontal motion aligns with the moving vehicle before contact so she settles onto it without sliding. She reaches the roof in a low crouched pose with both hands touching the surface, body compact and stable. The metal roof visibly flexes under the sudden load and the suspension compresses as the vehicle continues forward. She holds a rigid chrome shark-shaped metallic object (reference provided). The object keeps identical shape and orientation. Camera tracks the motion and ends at a ground-level low angle as the vehicle passes. Realistic physics, coherent motion, continuous shot.”

Focus: synchronized motion and believable weight transfer.

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7.

Scene 5 - Combat Sequence

ShotGrid provides the initial keyframe for character placement.

Prompt used:

β€œA dynamic scene. She fights two men in black suits on the roadway of a European city. The camera rotates 180Β° clockwise around them at a constant distance. She blocks their blows with her toy weapon, a metal shark. In response, she delivers high kicks.”

The choreography is defined by camera motion while spatial layout remains fixed.

Edit rule: The cut is matched to the incoming camera motion from the previous shot to preserve perceived continuity.
8.

Scene 6 - Continuous Multi-Space Chase

Multi-reference assets are reused for a long continuous spatial shot.

Prompt used:

β€œA continuous cinematic chase through connected urban spaces in a European city. The character runs along a busy street, pedestrians move naturally around her without panic. Two fast moving streaks pass close to her path - she avoids them with quick body shifts while maintaining forward motion. She steps onto a moving car and uses its roof as a springboard, immediately redirecting momentum upward toward a second-floor window. She passes cleanly through the open window into an apartment interior without stopping. Inside, a family sits at a dining table and continues eating with mild surprise, remaining seated. She grabs food from the table while moving, takes a bite, and keeps running. She reaches an old CRT television, jumps forward, and passes through the screen surface. Inside the television she becomes part of the broadcast image and continues running within the screen space. Camera behavior: The camera follows her continuously through all spaces - street β†’ car β†’ window β†’ apartment β†’ television - maintaining spatial continuity with dynamic movement and natural perspective shifts. Motion rhythm: Normal speed running, brief micro slow-moment during avoidance, faster burst during jumps, calm moment inside apartment, surreal transition at television. Object consistency: She holds the rigid chrome shark-shaped metallic object with identical shape and orientation at all times.”
Edit rule: The cut follows the leg motion from the previous shot to maintain kinetic continuity.
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Availability: You can already apply this workflow today using other video models available in 8Frame (Kling, Veo, Sora). When Seedance 2.0 becomes available on the platform, it can be integrated into the same pipeline without changing the creative structure.

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